A tear-off mini-calendar to help you keep resolutions

Statistics say that 88% of new year resolutions end up getting abandoned… most of them by the 12th of January (that’s not even two weeks in). Studies also show that it takes roughly 21 days for an action to become a habit. Do something for three weeks and you get conditioned into doing it for longer. Hit the gym for three weeks and your body shows a good deal of results, pushing you to work out. Quit smoking for 21 days and you’re less likely to crave a cigarette. The better. Pad lets you embark on that 21 day journey to becoming a better you.

Comprising 21 tear-off papers that you can rip off when you complete a goal, the better. pad helps you count your days down as you stay true to your new habit/resolution. At the end of 21 days you receive a sticker (located at the end of the book) that helps you commemorate sticking to your resolution. A great book to have at home, keep at the office, or give to a friend, the better. pad can be used for anything from quitting old habits to forming newer, healthier ones. We’ve entered February. It’s still not too late to be your best self!

Designers: Fabio Castellanos and Natalia Szabla for the7thFl

Click Here To Buy Now: $8 (Exclusive Kickstarter Limited Edition).

better12

better. is a self improvement tear-off pad. It is a booklet that encourages forming new habits and improving your life.

Have you ever made a resolution you had difficulty sticking to? You are not alone… Some studies state that it takes about 21 days to form a new habit. better. would like to challenge you to make a self-improvement goals, no matter how big or small, and help you stick to it.

better10

better8

better. is a simple printed pad that makes the difficult process of habit change satisfying and encouraging. No unnecessary tech. No needless gimmicks.

better9

Starting with day one, tear off one page a day, until you reach day 21.

The red ripple pattern, like the growing rings on a tree, expands every day to mark your journey, and give you a visual idea of your progress.

better21

It’s all about small victories – the last page of the pad contains a special sticker prize. Each sticker will be accompanied by an explanation. The sticker you receive is random, and only you will know it’s meaning.

better

better19

better15

Click Here To Buy Now: $8 (Exclusive Kickstarter Limited Edition).

A Functional Alternative to The Fidget Spinner

Fidgeting isn’t just a characterful quirk, it is also a form of stress relief that is achieved through hand-playing. Because of this, there is an array of fidget-driven products on the market, but none that we have seen are quite like KOJIB, which has a second, more functional feature.

KOJIB replaces the traditional television remote and takes the control of the TV into its own hands! The silicone body features an extrusion in the center, which conceals a joystick. By manipulating the joystick in specific ways, the TV reacts by changing volume, channels and even general navigation.

Now you may be thinking, ‘Won’t fidgeting with this just make my TV unwatchable?’, and yes, you’d probably be correct, apart from TaeHwan Kim has considered this, and positioned a convenient toggle switch on the underside, that temporarily locks the remote-control function. And then you are simply left with a beautifully designed, stress-relieving fidget toy!

Designer: TaeHwan Kim

kojib_fidget_remote_controller_layout

kojib_fidget_remote_controller_01

kojib_fidget_remote_controller_02

kojib_fidget_remote_controller_03

kojib_fidget_remote_controller_04

kojib_fidget_remote_controller_05

kojib_fidget_remote_controller_06

kojib_fidget_remote_controller_09

kojib_fidget_remote_controller_07

kojib_fidget_remote_controller_08

kojib_fidget_remote_controller_13

kojib_fidget_remote_controller_11

kojib_fidget_remote_controller_12

YD JOB ALERT: Join Teague as a Senior Interaction Designer

teague_senior_interaction_designer_job

Founded in 1926 by design pioneer Walter Dorwin Teague, Teague’s portfolio spans many firsts: The Polaroid camera, the UPS truck, the Pringles canister, and even the Xbox. Along the way, Teague has designed the interior of every Boeing commercial airplane ever produced—including the revolutionary 787 Dreamliner and the new Boeing 777X. Today, the company is home to 300+ thinkers, makers and doers dedicated to designing experiences that move people and brands. Teague is looking for a Senior Interaction Designer to join their growing team in Seattle, Washington.

THE OPPORTUNITY

The Senior Interaction Designer is responsible for leading design projects by utilizing their conceptual skills, industry experience and imagination to bring creative excellence to our client’s digital products. This is a position that will require exceptional problem-solving skills, a drive to innovate and the ability to come up with innovative solutions that balance user pain-points and business needs – all with a positive, collaborative attitude and a good sense of humor. This role demands in-depth industry and design knowledge, as well as experience in consulting and user research. In addition, excellent communication and leadership skills are essential to effectively present concepts to cross-disciplinary teams and external clients, suppliers and creative partners across global locations.

Innovation is one of the founding principles of TEAGUE. Without dedicated, imaginative and technically savvy creators, we’re, well, simply not able to do what we do best. Which is why we need people like you, who see the world as a place full of possibility, with the creative mind, innovative approach, and concrete design skills to imagine something new and the passion and know-how to make it real.

RESPONSIBILITIES

As a senior designer, you are creative, curious, and solution-oriented. Your deep understanding of how to create meaningful experiences for the user will serve you well as you dig deep into a client’s business in order to recommend products and/or features that will help achieve their goals, all while improving the experience for the user. Innately curious, you are well versed in all project phases, including research, concept creation, wireframing, prototyping and user testing. You’re also prepared to participate in requirements-gathering activities, workshops, and product definition exercises and then able to synthesize that data into applicable insights that drive the experience strategy and product design. Finally, having researched, tested, and synthesized your findings, you’re able to generate and evaluate a wide range of solutions and make recommendations in a timely manner. This could involve creating personas and journey maps that represent user needs and help identify opportunities; generating detailed user flows, defining the information architecture and content strategy, and designing wireframes that bring your strategy to life. You’ll be able to articulate the design rationale to maintain the design intent as concepts progress through the down-select process. In addition to working on the projects themselves, you’ve got an eye for the big picture and are able to define and implement best practices and suggest new approaches for the design process as a whole. Finally, you’ve got a passion for your industry and are up to date on industry trends, materials and technology, design tools and processes.

Personality-wise, you’re a strong collaborator who is comfortable partnering with multi-disciplinary design teams, including visual designers and developers. And you know how to work effectively with clients, whether you’re working side by side with them to drive product definition and design strategy or creating and delivering compelling presentations to them. You’re unflappable in the face of competing priorities and model grace under pressure while balancing the needs of multiple clients while meeting deadlines and project commitments. If you’ve got an innovative mind that thrives on a challenge, a glass-half-full approach to problem-solving; a dynamic personality capable of navigating a wide range of collaborative situations; and enjoy the prospect of building the future of aviation, have we got a job for you.

REQUIREMENTS

Essential Qualifications
• Experience: 5+ years’ experience, including significant experience designing mobile apps, websites, web applications, and/or desktop software; some experience in a consulting environment preferred. demonstrated experience using a strategic approach to solve design problems; able to analyze and synthesize complex design challenges in order to support an informed, creative process; advanced understanding of design process including divergent (brainstorming), convergent (concept-selection), and detail-design phases
• Special skills: Advanced knowledge of Sketch, Axure, or Omnigraffle; Illustrator, Photoshop; advanced knowledge of prototyping tools such as InVision, Marvel, Proto.io; advanced knowledge of project management framework and process
• Passion: Collaborating with others to create meaningful experiences for users
• Role: Working with multi-disciplinary teams across a variety of digital products
• Personality: Creative, collaborative, self-motivated, energetic, problem-solver, enthusiastic, open-minded, flexible, curious, diplomatic

ADDITIONAL INFO

DOE – Competitive salary and comprehensive benefits package offered.

At TEAGUE, we value diversity. We search the globe, literally, to find and attract top talent from diverse backgrounds.

TEAGUE is an EEO/AA employer. Qualified applicants will receive consideration for employment without regard to race, ethnicity, color, religion, sex, age, sexual orientation, gender identity, national origin, disability or protected veteran status.

LOCATION

Seattle (Washington), USA.

CLICK HERE TO APPLY

Visit the YD Job Board to view similar jobs or to post a Job Opening.

Shattering the stereotypes of motorbike-design

sedov_b2_bike_1

Following yesterday’s ‘unbikely B1 bike’, today we look at the B2, the next in Sedov’s series of motorbikes to crush one’s misconceptions of what a bike must look like. Unlike the simplistic B1, the B2 has a little more detail. Roughly the same capsule shape, the B2 can be broken into a few visual elements. The front and the back are two distinct and separate volumes, with hollowed out details that expose parts of the wheel. Even the seat is a separate visual element that just ever so slightly out of the rear half of the B2. What’s noteworthy, however, is the B2’s wheels, which feature a rather unique looking set of airless tires that rely on a pattern of varying-width circles to achieve the effect of bounce/suspension that regular tires provide. They also mean that when both stationary or moving, the bike is bound to look interesting and eye-grabbing.

Unlike the B1, the B2 comes with two headlamps, and features taillamps similar to the B1. The B2 also leaves out the dashboard from its design, probably indicating at a self-driving feature of some sort. Its overall design is unlike the stereotypical motorbike. Its form is much more integrated (if not monolithic) and gives much more visual priority to the wheels, allowing the bike form to pretty much be the same diameter and thickness as them. This would obviously mean a much lower ground clearance, but I’m not complaining. If these bikes can drive on their own, that shouldn’t really be a problem!

Designer: Dennis Sedov

sedov_b2_bike_2

sedov_b2_bike_3

sedov_b2_bike_4

sedov_b2_bike_5

sedov_b2_bike_6

sedov_b2_bike_7

sedov_b2_bike_8

sedov_b2_bike_9

sedov_b2_bike_10

Puma’s self-lacing sneakers come with a touch-sensitive control panel

Puma’s FI (Fit Intelligence) sneakers are here, and they look slightly different. Where you’d expect the laces to criss-cross on the front sits a grey block. Inside it lies Puma’s self-lacing tech. A motor that operates the laces, and a control panel on the top that lets you slide upwards to tighten and downwards to loosen the footwear.

“PUMA was the first to craft a laceless sports shoe with Velcro™ straps in 1968, the first to put a computer inside a shoe in 1986 and the first to introduce a wirelessly connected adaptive fit shoe called AutoDisc in 2016. Ever since, we’ve worked tirelessly on improving the functionality, the user interface and the durability of the shoe. The result: a technology that is smarter, lighter and more commercial.”

Following the trend first set by Nike (after they made their version of the self-lacing sneakers from Back To The Future), Puma’s FI are perhaps a more evolved, more acceptable form of the technology. The shoe comes with a breathable upper that allows it to be worn in most active scenarios, and an industrial grade fiber replaces the laces, wrapping around the sides of the shoe, tightening it effectively.

The FI’s all set to launch as early as 2020, and will come with an app that lets you remotely tighten or loosen the shoe. We’ve got our reservations on the idea of an app that controls your shoe, but the self-lacing shoe itself could be exceptionally useful for specially-abled users or even children!

Designer: Puma

puma_f1_self_lacing_shoe_1

puma_f1_self_lacing_shoe_2

puma_f1_self_lacing_shoe_3

puma_f1_self_lacing_shoe_4

puma_f1_self_lacing_shoe_5

puma_f1_self_lacing_shoe_6

puma_f1_self_lacing_shoe_7

puma_f1_self_lacing_shoe_8

puma_f1_self_lacing_shoe_9

Levis 51 Digital Camera Pays Tribute To The Jeans

levis_feature

Quality never goes out of style and Levis has taught us that very well. And as a tribute to the Jeans that are dedicated to the ‘original people’ designers, Anna Nesterova and Roman Galeev have envisioned the Levis 51 Digital Camera. It looks a bit a gimmicky but you have to hand it to the designers for being inspired by the Batwing logo and crafting this nifty piece. Very much like your back pocket, this Levis 51 fits snugly and is easy to carry along. Not saying that you can’t use your phone camera, but a stylish Levis 51 Digital Camera is always better.

Designers: Anna Nesterova and Roman Galeev

levis

levis2

levis3

levis4

Fever Wireless Charger Has Smooth Lines

muji_feature

No Idea why the designer calls it the Fever wireless charger, however I understand that the bare-bones design has a purpose of minimalism backing it. The focus of this charger is to charge your phone as efficiently as possible, and keep the frills of ‘added functionality’ out of the frame. The distinct silhouette of lines is to help better ventilation and prevent from over-heating. The fact that it enhances the looks of the charger, is simply incidental.

Designer: Yeon Soo Kang (Joyce Kang)

muji

muji3

muji4

muji6

muji5

muji7

A motorbike that looks… un-bikely

sedov_b1_1

Partial credit goes to Sedov’s use of a single-point light source to create that sense of mystery, intrigue, and awe… but all in all, Dennis Sedov’s B1 bike is worth looking at and admiring simply because it’s a bike that looks nothing like one. Probably something you’d mistake for the red Nintendo Switch controller, the B1 motorcycle is this textbook-definition-of-sleek, monolithic form with two wheels at either end, integrated into the bike’s overall silhouette. The leather seat barely pops out of the silhouette to create this comfortable seating area, and the handles build out of the front wheel hub. Sedov uses minimalism purely for aesthetics’ sake… the bike has no dashboard or even a headlight to begin with, probably implying a futuristic autonomous drive of some sort (let’s not forget that the B1 is purely an exploration of aesthetics and concept design, rather than an exercise in practicality). There’s a hollow space beneath the seat that forms a rather eye-catching void, and could also be used as storage for backpacks and whatnot, but my favorite detail remains the B1’s taillamp, a stunning, triangular-patterned wall of red light on the hub of the rear wheel that manages to say both ‘come closer’ and ‘watch your distance’ at the same time.

Designer: Dennis Sedov

sedov_b1_2

sedov_b1_3

sedov_b1_4

sedov_b1_5

sedov_b1_6

sedov_b1_7

sedov_b1_8

sedov_b1_9

A mobile tripod that’s small enough to fit on your keychain

Tell me if this scenario feels familiar. You’re alone, you’ve got your hands occupied, and you need to film something on your smartphone. You prop your phone against something on your table or counter, perhaps a tin of coffee, or any stationary object you find around you. You switch on the camera, and as soon as you compose your shot, you tap the screen to hit record and your phone shakes. It’s inelegant, and is what Indians call jugaad, or a lifehack. Engineer and ex-rocket scientist Jeremiah McCoy found himself in a similar scenario and realized he wasn’t the only one… and rather than relying on a worthless lifehack, he developed a more concrete, appropriate solution to the problem.

Essentially a tripod for your phone, the Ultimate Kickstand is a small piece of plastic, the size of a thumb drive, and small enough to fit on your keychain (it even comes with its own carabiner). Fold it out, and it becomes a phone-gripping tripod that you can place anywhere, and even at any angle. It works universally, gripping any phone by the sides (you can only use it in landscape, unfortunately), and rests on two legs and a base. A worthy replacement for a coffee-tin, a couch cushion, or any cheap prop, the Ultimate Kickstand can be used to compose great shots of products, people handsfree (no more selfie-stick either!) The Ultimate Kickstand is currently 3D printed out of PLA plastic, but I don’t see why we can’t have ourselves a nice machined Aluminum one somewhere in the future. Did I also mention that it’s small enough to be carried with you everywhere on your keychain?

Designer: Jeremiah McCoy

ultimate_kickstand_1

ultimate_kickstand_2

ultimate_kickstand_3

ultimate_kickstand_4

ultimate_kickstand_5